Structure Module Attributes[edit | edit source]
The following table is a list of all Structure Modules, their base attributes and the base cost per module installed on ships.
Module Name | Max # of Modules | Volume | He3 Use | Metal Cost | He3 Cost | Gold Cost | |
---|---|---|---|---|---|---|---|
Atomic Framework | ![]() |
18 | 1 | 0 | 2 | 3 | 1 |
Ship Reinforcement Facility-I | ![]() |
No Max | 18 | 0 | 7 | 12 | 9 |
Ship Reinforcement Facility-II | ![]() |
No Max | 19 | 0 | 10 | 16 | 12 |
Ship Reinforcement Facility-III | ![]() |
No Max | 20 | 0 | 16 | 21 | 18 |
Gravity Maint. Facility-I | ![]() |
1 | 18 | 0 | 11 | 16 | 13 |
Gravity Maint. Facility-II | ![]() |
1 | 19 | 0 | 12 | 18 | 14 |
Gravity Maint. Facility-III | ![]() |
1 | 20 | 0 | 16 | 21 | 18 |
Hull Maintenance Mechanic-I | ![]() |
No Max | 18 | 0.05 | 12 | 18 | 14 |
Hull Maintenance Mechanic-II | ![]() |
No Max | 18 | 0.06 | 14 | 20 | 16 |
Hull Maintenance Mechanic-III | ![]() |
No Max | 18 | 0.08 | 17 | 23 | 20 |
Quick Reaction Armor-I | ![]() |
1 | 36 | 0 | 18 | 24 | 20 |
Quick Reaction Armor-II | ![]() |
1 | 40 | 0 | 19 | 26 | 22 |
Quick Reaction Armor-III | ![]() |
1 | 44 | 0 | 23 | 30 | 26 |
Reflective Plating-I | ![]() |
1 | 18 | 0 | 20 | 26 | 22 |
Reflective Plating-II | ![]() |
1 | 20 | 0 | 22 | 29 | 24 |
Reflective Plating-III | ![]() |
1 | 22 | 0 | 26 | 33 | 28 |
Energy Armor-I | ![]() |
No Max | 19 | 0.24 | 22 | 29 | 25 |
Energy Armor-II | ![]() |
No Max | 21 | 0.36 | 24 | 31 | 27 |
Energy Armor-III | ![]() |
No Max | 23 | 0.48 | 28 | 36 | 31 |
Daedalus Control System-I | ![]() |
1 | 36 | 0.08 | 24 | 32 | 27 |
Daedalus Control System-II | ![]() |
1 | 40 | 0.06 | 26 | 24 | 30 |
Daedalus Control System-III | ![]() |
1 | 44 | 0.05 | 31 | 39 | 34 |
Armstrong Radion Armor-I | ![]() |
No Max | 19 | 0.24 | 44 | 58 | 50 |
Armstrong Radion Armor-II | ![]() |
No Max | 21 | 0.36 | 48 | 52 | 54 |
Armstrong Radion Armor-III | ![]() |
No Max | 23 | 0.48 | 56 | 72 | 62 |
Copernicus Gyroscope-I | ![]() |
1 | 18 | 0 | 13 | 19 | 16 |
Copernicus Gyroscope-II | ![]() |
1 | 19 | 0 | 14 | 22 | 17 |
Copernicus Gyroscope-III | ![]() |
1 | 20 | 0 | 19 | 25 | 22 |
"Icarus" Control System-I | ![]() |
1 | 10 | 0.05 | 29 | 38 | 32 |
"Icarus" Control System-II | ![]() |
1 | 11 | 0.05 | 31 | 41 | 36 |
"Icarus" Control System-III | ![]() |
1 | 12 | 0.05 | 37 | 47 | 41 |
Drexler Ratchet-I | ![]() |
No Max | 16 | 0.06 | 14 | 22 | 17 |
Drexler Ratchet-II | ![]() |
No Max | 17 | 0.08 | 17 | 24 | 19 |
Drexler Ratchet-III | ![]() |
No Max | 18 | 0.1 | 20 | 28 | 24 |
Tensor Armor-I | ![]() |
No Max | 19 | 0.24 | 83 | 110 | 95 |
Tensor Armor-II | ![]() |
No Max | 21 | 0.36 | 91 | 117 | 102 |
Tensor Armor-III | ![]() |
No Max | 23 | 0.48 | 106 | 136 | 117 |
Structure Module Benefits[edit | edit source]
The following table is a list of all Structure Modules, their cooldown time (CD) (if applicable) and their defensive benefits:
Module Name | CD | Structure Increase | Add Overall Def | Add Ship Stability | Damage Reduced | Reflected Damage | |
---|---|---|---|---|---|---|---|
Atomic Framework | ![]() |
0 | +10 | ||||
Ship Reinforcement Facility-I | ![]() |
0 | +210 | +0.1* | |||
Ship Reinforcement Facility-II | ![]() |
0 | +240 | +0.2* | |||
Ship Reinforcement Facility-III | ![]() |
0 | +280 | +0.3* | |||
Gravity Maint. Facility-I | ![]() |
0 | +500 | +0.4* | +20% | ||
Gravity Maint. Facility-II | ![]() |
0 | +700 | +0.7* | +35% | ||
Gravity Maint. Facility-III | ![]() |
0 | +1,000 | +1.0* | +50% | ||
Hull Maintenance Mechanic-I | ![]() |
0 | +30 (per round) | +0.1* | |||
Hull Maintenance Mechanic-II | ![]() |
0 | +50 (per round) | +0.1* | |||
Hull Maintenance Mechanic-III | ![]() |
0 | +80 (per round) | +0.1* | |||
Quick Reaction Armor-I | ![]() |
5 | -30% (when normal armor fails) * | ||||
Quick Reaction Armor-II | ![]() |
4 | -40% (when normal armor fails) * | ||||
Quick Reaction Armor-III | ![]() |
3 | -50% (when normal armor fails) * | ||||
Reflective Plating-I | ![]() |
Once* | 20% | ||||
Reflective Plating-II | ![]() |
Once* | 30% | ||||
Reflective Plating-III | ![]() |
Once* | 40% | ||||
Energy Armor-I | ![]() |
0 | +15% | -20 points (after shields are gone)* | |||
Energy Armor-II | ![]() |
0 | +17% | -30 points (after shields are gone)* | |||
Energy Armor-III | ![]() |
0 | +20% | -45 points (after shields are gone)* | |||
Daedalus Control System-I | ![]() |
+1.0* | +100%* | -5%* | |||
Daedalus Control System-II | ![]() |
+1.5* | +150%* | -12%* | |||
Daedalus Control System-III | ![]() |
+2.0* | +200%* | -20%* | |||
Armstrong Radion Armor-I | ![]() |
0 | +0.1* | +15%* | -40 | ||
Armstrong Radion Armor-II | ![]() |
0 | +0.3* | +20%* | -60 | ||
Armstrong Radion Armor-III | ![]() |
0 | +0.5* | +25%* | -90 | ||
Copernicus Gyroscope-I | ![]() |
1,200 | +1.0* | +50%* | |||
Copernicus Gyroscope-II | ![]() |
2,000 | +1.5* | +80%* | |||
Copernicus Gyroscope-III | ![]() |
3,000 | +2.0* | +120%* | |||
"Icarus" Control System-I | ![]() |
+0.5* | +50%* | -3%* | |||
"Icarus" Control System-II | ![]() |
+1.0* | +100%* | -4%* | |||
"Icarus" Control System-III | ![]() |
+1.5* | +150%* | -5%* | |||
Drexler Ratchet-I | ![]() |
0 | +90 (per round) | +0.1* | |||
Drexler Ratchet-II | ![]() |
0 | +180 (per round) | +0.2* | |||
Drexler Ratchet-III | ![]() |
0 | +270 (per round) | +0.3* | |||
Tensor Armor Armor-I | ![]() |
0 | +0.2* | +20%* | -74 | ||
Tensor Armor Armor-II | ![]() |
0 | +0.4* | +25%* | -111 | ||
Tensor Armor Armor-III | ![]() |
0 | +0.7* | +30%* | -170 |
* These values are increased with improvements in Ship Defense Science.
----
Blueprint Upgrade Information[edit | edit source]
The following table is a list of all Structure Modules, and their upgrade cost and time to upgrade. The Upgrade Time can be improved by improving the Weapon Research Center.
Weapon Name | Cost II | Cost III | Upgrade Time II | Upgrade Time III | |
---|---|---|---|---|---|
Ship Reinforcement Facility | ![]() |
![]() |
![]() |
01:08:48 | 02:22:00 |
Gravity Maint. Facility | ![]() |
![]() |
![]() |
09:10:21 | 18:55:55 |
Hull Maint Mechanic | ![]() |
![]() |
![]() |
04:17:58 | 08:52:28 |
Quick Reaction Armor | ![]() |
![]() |
![]() |
17:46:17 | 36:40:49 |
Reflective Plating | ![]() |
![]() |
![]() |
17:11:53 | 35:29:50 |
Energy Armor | ![]() |
![]() |
![]() |
18:20:41 | 37:51:49 |
Daedalus Control System | ![]() |
![]() |
![]() |
25:47:50 | 53:14:44 |
Armstrong Radion Armor | ![]() |
![]() |
![]() |
80:19:32 | 154:31:40 |
Copernicus Gyroscope | ![]() |
![]() |
![]() |
80:19:32 | 154:31:40 |
"Icarus" Control System | ![]() |
![]() |
![]() |
80:19:32 | 154:31:40 |
Drexler Ratchet | ![]() |
![]() |
![]() |
80:19:32 | 154:31:40 |
Tensor Armor | ![]() |
![]() |
![]() |
103:30:47 | 266:37:00 |
Blueprint Information[edit | edit source]
The following table is a list of all Structure Modules, their blueprint location, and their requirements for initial use.
Module Blueprint Name | Source | Required Points | Prerequisites to use | |
---|---|---|---|---|
Atomic Framework | ![]() |
Instance 2 | N/A | |
Ship Reinforcement Facility | ![]() |
Start With | N/A | |
Gravity Maint Facility | ![]() |
Instance 2 | N/A | |
Hull Maintenance Mechanic | ![]() |
Instance 14 | N/A | Research Ship Reinforcement Facility-I |
Quick Reaction Armor | ![]() |
Instance 23 | 3,174![]() |
Research Gravity Maint Facility-III |
Reflective Plating | ![]() |
Instance 20 | 2,400![]() |
Research Gravity Maint Facility-III |
Energy Armor | ![]() |
Instance 23 | 3,174![]() |
Research Gravity Maint Facility-II |
Daedalus Control System | ![]() |
Instance 29 | 6,534![]() |
Research Quick Reaction Armor-II & Reflective Plating-II |
Armstrong Radion Armor | ![]() |
Events | N/A | Research Daedalus Control System-III |
Copernicus Gyroscope | ![]() |
Champion's Mall | 5,598![]() |
Research Deadalus Control System-III |
"Icarus" Control System | ![]() |
Events | N/A | Research Daedalus Control System-III |
Drexler Ratchet | ![]() |
Champion's Mall | 4,598![]() |
Research Deadalus Control System-III |
Tensor Armor | ![]() |
Aries.A04 | N/A | Research Daedalus Control System-III and Armstrong Radion Armor III |
Ship Design | ||||||||
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