Ship Defense Science

Ship Defense Science Tech

This research tree allows for the improvements of Shields and Structural Defense of your ships and fleets and should be done before any of the offensive research trees..






Ship Defense Tech

Ship Defense Tech icon.png

The initial Ship Defense Tech increases the base shields, structure, agility, defense of ships and ship stability. There are no previous requirements to research this tech as this is the initial technology of the Ballistics tree.

Level Description Cost* Time in HH:MM:SS*
1 +2% base shield, structure, agility, defense of ships and +5% ship stability GoldResourceIcon.gif 2,846 00:54:00
2 +5% base shield, structure, agility, defense of ships and +10% ship stability GoldResourceIcon.gif 3,295 01:12:23
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Shield Research

Shield Research icon.png

The Shield Research Tech is the first tech of the Shield Improvement Tree. This tech increases the base shield of ships.


Requirements: Ship Defense Tech Level 1

Level Description Cost* Time in HH:MM:SS*
1 Increase base shield of ships by 1% GoldResourceIcon.gif 10,392 00:45:00
2 Increase base shield of ships by 2% GoldResourceIcon.gif 12,032 01:00:19
3 Increase base shield of ships by 3% GoldResourceIcon.gif 18,407 02:21:10
4 Increase base shield of ships by 4% GoldResourceIcon.gif 28,158 05:30:22
5 Increase base shield of ships by 5% GoldResourceIcon.gif 43,076 12:53:09
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Energy Diffusion Tech

Energy Diffusion Tech icon.png

This technology will enable each shield module to reduce damage


Requirements: Ship Defense Tech Level 2, Shield Research Lv 3

Level Description Cost* Time in HH:MM:SS*
1 Enable each shield module to reduce damage taken by 1 GoldResourceIcon.gif 46,765 03:00:00
2 Enable each shield module to reduce damage taken by 2 GoldResourceIcon.gif 54,142 04:01:16
3 Enable each shield module to reduce damage taken by 3 GoldResourceIcon.gif 82,828 09:24:39
  • Note: Research times and research costs may vary depending on the level of your Technology Center.
Modules Affected Particle Stun Shield icon.png Heat Diffusion Shield icon.png Space-Time Magnetic Shield icon.png Detonator Shield icon.png Eos Phase Shift Shield icon.png Sagan Kinetics Shield.png Sagan Heat Shield.png Sagan Magnetic Shield.png Sagan Explosive Shield.png Jack-O-Lantern.png Tyson Kinetic Shield.jpg Tyson Heat Shield.jpg Tyson Magnetic Shield.jpg Tyson Anti-Explosion Shield.jpg Twilight Armor.jpg

Penetration Resistance

Penetration Resistance icon.png

This technology will reduce an enemy's chance of penetrating your shields.


Requirements: Shield Research Lv 5, Energy Diffusion Tech Lv 1

Level Description Cost* Time in HH:MM:SS*
1 Decrease enemy's chance of penetrating shield by 3% GoldResourceIcon.gif 117,576 06:00:00
2 Decrease enemy's chance of penetrating shield by 7% GoldResourceIcon.gif 136,122 08:02:32
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Augment Shield

Augment Shield icon.png

This technology will increase the base shield value of ships.


Requirements: Energy Diffusion Tech Level 2, Penetration Resistance Lv 1

Level Description Cost* Time in HH:MM:SS*
1 Increase base shield of ships by 6% GoldResourceIcon.gif 248,747 11:00:00
2 Increase base shield of ships by 13% GoldResourceIcon.gif 287,983 14:44:38
3 Increase base shield of ships by 20% GoldResourceIcon.gif 440,562 34:30:21
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Restoration

Restoration icon.png

This technology allows ships to restore 30% more Shields at the beginning of each round, if there is a module equipped that restores Shields. It also increases anti-aircraft modules' interception chance by 1%. It is stackable with Commander skills.

Requirements: Energy Diffusion Tech Lv 3, Augment Shield Lv 2

Level Description Cost* Time in HH:MM:SS*
1 Allows ships to restore 30% more Shields at the beginning of each round, if there is a module equipped that restores Shields. Also increases anti-aircraft modules' interception chance by 1%. Stackable with Commander skills GoldResourceIcon.gif 540,000 25:00:00
2 Allows ships to restore 60% more Shields at the beginning of each round, if there is a module equipped that restores Shields. Also increases anti-aircraft modules' interception chance by 2%. Stackable with Commander skills. GoldResourceIcon.gif 625,178 33:30:32
  • Note: Research times and research costs may vary depending on the level of your Technology Center.
Modules Affected Shield Regenerator icon.png Anti-Aircraft Cannon icon.png Missile Interception icon.png Fighter Interception Cabin icon.png Powered Pulse Cannon icon.png Aldrin Particle Cannon.jpg Hertz Regenerator.png

Augment Absorption

Augment Absorption icon.png

This technology enables each shield module to reduce damage.

Requirements: Shield Research Lv 5, Energy Diffusion Tech Lv 1

Level Description Cost* Time in HH:MM:SS*
1 Enable shield modules to reduce damage taken by 2 GoldResourceIcon.gif 117,576 06:00:00
2 Enable shield modules to reduce damage taken by 5 GoldResourceIcon.gif 136,122 08:02:32
  • Note: Research times and research costs may vary depending on the level of your Technology Center.
Modules Affected Particle Stun Shield icon.png Heat Diffusion Shield icon.png Space-Time Magnetic Shield icon.png Detonator Shield icon.png Eos Phase Shift Shield icon.png Sagan Kinetics Shield.png Sagan Heat Shield.png Sagan Magnetic Shield.png Sagan Explosive Shield.png Jack-O-Lantern.png Tyson Kinetic Shield.jpg Tyson Heat Shield.jpg Tyson Magnetic Shield.jpg Tyson Anti-Explosion Shield.jpg Twilight Armor.jpg

Energy Conservation

Energy Conservation icon.png

This technology will grant modules a chance of absorbing damage without using He3.


Requirements: Energy Diffusion Tech Level 2, Augment Absorption Lv 1

Level Description Cost* Time in HH:MM:SS*
1 +3% chance of absorbing damage without using He3 GoldResourceIcon.gif 248,747 11:00:00
2 +6% chance of absorbing damage without using He3 GoldResourceIcon.gif 287,983 14:44:38
3 +10% chance of absorbing damage without using He3 GoldResourceIcon.gif 440,562 34:30:21
  • Note: Research times and research costs may vary depending on the level of your Technology Center.
Modules Affected Particle Stun Shield icon.png Heat Diffusion Shield icon.png Space-Time Magnetic Shield icon.png Detonator Shield icon.png Eos Phase Shift Shield icon.png Sagan Kinetics Shield.png Sagan Heat Shield.png Sagan Magnetic Shield.png Sagan Explosive Shield.png Jack-O-Lantern.png Tyson Kinetic Shield.jpg Tyson Heat Shield.jpg Tyson Magnetic Shield.jpg Tyson Anti-Explosion Shield.jpg Twilight Armor.jpg

Electronic Barrier

Electronic Barrier.png

This technology will allow your fleet to reflect damage taken back at attacker before your shield drops to 0.

Requirements: Energy Diffusion Tech Lv 3, Energy Conservation Lv 2

Level Description Cost* Time in HH:MM:SS*
1 Allow fleet to reflect 5% damage taken back at attacker before shield drops to 0 GoldResourceIcon.gif 540,000 25:00:00
2 Allow fleet to reflect 10% damage taken back at attacker before shield drops to 0 GoldResourceIcon.gif 625,178 33:30:32
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Damage Mitigation

Damage Mitigation icon.png

This technology will allow damage absorbing modules to absorb double damage when activated. It will also lower collateral damage taken when the shield receives scattering or penetration attacks.


Requirements: Augment Shield Level 3, Restoration Level 2, Energy Conservation Level 3, Electronic Barrier Level 2

Level Description Cost* Time in HH:MM:SS*
1 10% chance of absorbing double damage and 15% chance of lowering collateral damage GoldResourceIcon.gif 805,152 30:00:00
2 20% chance of absorbing double damage and 30% chance of lowering collateral damage GoldResourceIcon.gif 932,153 40:12:38
3 30% chance of absorbing double damage and 45% chance of lowering collateral damage GoldResourceIcon.gif 1,426,024 94:06:23
  • Note: Research times and research costs may vary depending on the level of your Technology Center.
Modules Affected Particle Stun Shield icon.png Heat Diffusion Shield icon.png Space-Time Magnetic Shield icon.png Detonator Shield icon.png Eos Phase Shift Shield icon.png Sagan Kinetics Shield.png Sagan Heat Shield.png Sagan Magnetic Shield.png Sagan Explosive Shield.png Jack-O-Lantern.png Tyson Kinetic Shield.jpg Tyson Heat Shield.jpg Tyson Magnetic Shield.jpg Tyson Anti-Explosion Shield.jpg Twilight Armor.jpg

Ship Structural Analysis

Ship Structural Analysis icon.png

The Ship Structural Analysis Tech is the first tech of the Structural Improvement Tree. This tech increases the base structures of ships.


Requirements: Ship Defense Tech Level 1

Level Description Cost* Time in HH:MM:SS*
1 Increase base structure of ships by 1% GoldResourceIcon.gif 10,392 00:45:00
2 Increase base structure of ships by 2% GoldResourceIcon.gif 12,032 01:00:19
3 Increase base structure of ships by 3% GoldResourceIcon.gif 18,407 02:21:10
4 Increase base structure of ships by 4% GoldResourceIcon.gif 28,158 05:30:22
5 Increase base structure of ships by 5% GoldResourceIcon.gif 43,076 12:53:09
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Ship Reinforcement Tech

Ship Reinforcement Tech icon.png

This technology will increase ship stability.


Requirements: Ship Defense Tech Level 2, Ship Structural Analysis Lv 3

Level Description Cost* Time in HH:MM:SS*
1 Increase ship stability by 8% GoldResourceIcon.gif 46,765 03:00:00
2 Increase ship stability by 16% GoldResourceIcon.gif 54,142 04:01:16
3 Increase ship stability by 25% GoldResourceIcon.gif 82,828 09:24:39
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Resilience

Resilience icon.png

This technology will Increase agility of fleet and reduce enemy's critical strike damage.


Requirements: Ship Structural Analysis Lv 5, Ship Reinforcement Tech Lv 1

Level Description Cost* Time in HH:MM:SS*
1 +5% agility of fleet and -7% enemy's critical strike damage GoldResourceIcon.gif 117,576 06:00:00
2 +10% agility of fleet and -15% enemy's critical strike damage GoldResourceIcon.gif 136,122 08:02:32
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Structure Improvement

Structure Improvement icon.png

This technology will increase the base structure of ships.


Requirements: Ship Reinforcement Tech Level 2, Resilience Lv 1

Level Description Cost* Time in HH:MM:SS*
1 Increase base structure of ships by 5% GoldResourceIcon.gif 248,747 11:00:00
2 Increase base structure of ships by 10% GoldResourceIcon.gif 287,983 14:44:38
3 Increase base structure of ships by 15% GoldResourceIcon.gif 440,562 34:30:21
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Fast Repair Tech

Fast Repair Tech icon.png

This technology allows ships to restore more structure at the beginning of each round, if there is a module equipped that restores Structure. Also, increases anti-aircraft modules' interception chance. Stackable with Commander skills.

Requirements: Ship Reinforcement Tech Lv 3, Structure Improvement Lv 2

Level Description Cost* Time in HH:MM:SS*
1 Allows ships to restore 30% more Structure at the beginning of each round, if there is a module equipped that can restore Structure. Also, increases anti-aircraft modules' interception chance by 1%. Stackable with Commander skills GoldResourceIcon.gif 540,000 25:00:00
2 Allows ships to restore 60% more Structure at the beginning of each round, if there is a module equipped that can restore Structure. Also, increases anti-aircraft modules' interception chance by 2%. Stackable with Commander skills GoldResourceIcon.gif 625,178 33:30:32
  • Note: Research times and research costs may vary depending on the level of your Technology Center.
Modules Affected Hull Maintenance Mechanic icon.png Anti-Aircraft Cannon icon.png Missile Interception icon.png Fighter Interception Cabin icon.png Powered Pulse Cannon icon.png Aldrin Particle Cannon.jpg

Reaction Armor Improvement

Reaction Armor Improvement icon.png

This technology enables reaction armor to reduce damage and increase ship stability.

Requirements: Ship Structural Analysis Lv 5, Ship Reinforcement Tech Lv 1

Level Description Cost* Time in HH:MM:SS*
1 Reduce damage taken from reaction armor by 10% and +10% to ship stability GoldResourceIcon.gif 117,576 06:00:00
2 Reduce damage taken from reaction armor by 20% and +20% to ship stability GoldResourceIcon.gif 136,122 08:02:32
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Modules Affected Quick Reaction Armor icon.png

Defense Improvement

Defense Improvement icon.png

This technology increases defense of ships and enables all armors (Nano, Neutralizing, Chrome, Regen and Light) to reduce damage.


Requirements: Ship Reinforcement Tech Level 2, Reaction Armor Improvement Lv 1

Level Description Cost* Time in HH:MM:SS*
1 +5% to ship defense and decrease damage taken by all armors by 3% GoldResourceIcon.gif 248,747 11:00:00
2 +10% to ship defense and decrease damage taken by all armors by 6% GoldResourceIcon.gif 287,983 14:44:38
3 +15% to ship defense and decrease damage taken by all armors by 10% GoldResourceIcon.gif 440,562 34:30:21
  • Note: Research times and research costs may vary depending on the level of your Technology Center.

Reflection Mastery

Reflection Mastery icon.png

This technology enables reactivation of armor modules to reflect damage.

Requirements: Ship Reinforcement Tech Lv 3, Defense Improvement Lv 2

Level Description Cost* Time in HH:MM:SS*
1 Enable reactivation of armor modules to reflect damage after 2 rounds of reloading GoldResourceIcon.gif 540,000 25:00:00
2 Enable reactivation of armor modules to reflect damage after 1 rounds of reloading GoldResourceIcon.gif 625,178 33:30:32
  • Note: Research times and research costs may vary depending on the level of your Technology Center.


Modules Affected Reflective Plating icon.png

Stability Mastery

Stability Mastery icon.png

When the Daedalus Control System is activated by an attack, this level of proficiency provides a chance to increase ship stability by 100%, reduces damage taken from the attack by 40% and reduces the attacker's critical strike chance by 5%. Also reduces dispersion and piercing damage to the fleet's durability and increases chance to intercept airborne weapons.


Requirements: Structure Improvement Level 3, Fast Repair Tech Level 2, Defense Improvement Level 3, Reflection Mastery Level 2

Level Description Cost* Time in HH:MM:SS*
1 When the Daedelus Control System is activated by an attack, this level of proficiency provides a 10% chance to increase ship stability by 100%, reduces damage taken from the attack by 40% and reduces the attacker's critical strike chance by 5%. Also reduces dispersion and piercing damage to the fleet's durability by 5% and increases chance to intercept airborne weapons by 2% GoldResourceIcon.gif 805,152 30:00:00
2 When the Daedelus Control System is activated by an attack, this level of proficiency provides a 20% chance to increase ship stability by 100%, reduces damage taken from the attack by 40% and reduces the attacker's critical strike chance by 5%. Also reduces dispersion and piercing damage to the fleet's durability by 10% and increases chance to intercept airborne weapons by 4% GoldResourceIcon.gif 932,153 40:12:38
3 When the Daedelus Control System is activated by an attack, this level of proficiency provides a 30% chance to increase ship stability by 100%, reduces damage taken from the attack by 40% and reduces the attacker's critical strike chance by 15%. Also reduces dispersion and piercing damage to the fleet's durability by 10% and increases chance to intercept airborne weapons by 6% GoldResourceIcon.gif 1,426,024 94:06:23
  • Note: Research times and research costs may vary depending on the level of your Technology Center.
Modules Affected Daedalus Control System icon.png



Related Links

Science Research
Construction Logistics Construction Science
Space Station Planetary Defense Science
Weapons Tech Ballistics Science  · Directional Science  · Missile Science  · Ship-based Science
Ship Defense Ship Defense Science
Community content is available under CC-BY-SA unless otherwise noted.