Missile sci.png

Missile Sciences will increase the firepower of Missile Weapons, increase the hit rates and much more.



Missile Theory

Missile Theory icon.png

The initial Missile Theory Tech increases the base damage of guided weapons. There are no previous requirements to research this tech as this is the initial technology of the Missile Tech tree.

Level Description Cost* Time in HH:MM:SS*
1 Increases base damage of Missile Weapons by 4% GoldResourceIcon.gif 541 00:01:57
2 Increases base damage of Missile Weapons by 8% GoldResourceIcon.gif 628 00:02:38
3 Increases base damage of Missile Weapons by 12% GoldResourceIcon.gif 959 00:06:08
4 Increases base damage of Missile Weapons by 16% GoldResourceIcon.gif 1,467 00:14:21
5 Increases base damage of Missile Weapons by 20% GoldResourceIcon.gif 2,244 00:33:35
6 Increases base damage of Missile Weapons by 24% GoldResourceIcon.gif 3,434 01:18:37
7 Increases base damage of Missile Weapons by 28% GoldResourceIcon.gif 5,253 03:03:59
8 Increases base damage of Missile Weapons by 32% GoldResourceIcon.gif 8,036 07:10:34
9 Increases base damage of Missile Weapons by 36% GoldResourceIcon.gif 12,294 16:47:41
10 Increases base damage of Missile Weapons by 40% GoldResourceIcon.gif 18,808 39:18:21

Missile Accuracy

Missile Accuracy icon.png

Increase the hit rate of Guided weapons

Requirements: Missile Theory Level 3

Level Description Cost* Time in HH:MM:SS*
1 Increase the hit rate of Guided weapons by 2% GoldResourceIcon.gif 7,558 00:23:48
2 Increase the hit rate of Guided weapons by 4% GoldResourceIcon.gif 8,752 00:31:55
3 Increase the hit rate of Guided weapons by 6% GoldResourceIcon.gif 13,385 01:14:39
4 Increase the hit rate of Guided weapons by 8% GoldResourceIcon.gif 20,477 02:54:43
5 Increase the hit rate of Guided weapons by 10% GoldResourceIcon.gif 31,327 06:48:55

Cruise Dynamics

Cruise Dynamics icon.png

Increase the steering power of Guided weapons

Requirements: Missile Theory Level 3

Level Description Cost* Time in HH:MM:SS*
1 Adds +10% steering power of Guided weapons GoldResourceIcon.gif 11,603 00:56:06
2 Adds +20% steering power of Guided weapons GoldResourceIcon.gif 13,434 01:15:12


Missile Research

Missile Research icon.png

Increase the base damage of Guided weapons and grant a chance to penetrate shields.

Requirements: Missile Theory Level 6, Cruise Dynamics Level 1

Level Description Cost* Time in HH:MM:SS*
1 Adds +3% base damage of Guided weapons and grant 1% chance to penetrate shield GoldResourceIcon.gif 38,831 02:04:06
2 Adds +6% base damage of Guided weapons and grant 3% chance to penetrate shield GoldResourceIcon.gif 44,957 02:46:21
3 Adds +10% base damage of Guided weapons and grant 5% chance to penetrate shield GoldResourceIcon.gif 68,773 06:29:17


Missile Elusion

Missile Elusion icon.png

Reduce intercepting rate and increase hit rate of Guided weapons.

Requirements: Cruise Dynamics Level 2, Missile Research Level 1

Level Description Cost* Time in HH:MM:SS*
1 Subtracts -3% from intercepting rate and adds +3% to the hit rate GoldResourceIcon.gif 78,750 02:41:30
2 Subtracts -6% from intercepting rate and adds +6% to the hit rate GoldResourceIcon.gif 91,172 03:36:28
3 Subtracts -10% from intercepting rate and adds +9% to the hit rate GoldResourceIcon.gif 139,478 08:26:37

Missile Space Optimization

Missile Space Optimization icon.png

Reduce space occupied by Guided weapons.

Requirements: Missile Research Level 2, Missile Elusion Level 2

Level Description Cost* Time in HH:MM:SS*
1 Reduces space occupied by Guided weapons by 5%. GoldResourceIcon.gif 233,515 04:40:30
2 Reduces space occupied by Guided weapons by 10%. GoldResourceIcon.gif 270,354 06:15:59
3 Reduces space occupied by Guided weapons by 15%. GoldResourceIcon.gif 413,581 14:39:53
4 Reduces space occupied by Guided weapons by 20%. GoldResourceIcon.gif 632,710 34:19:16

Missile Concussion

Missile Concussion icon.png

Grant Guided weapons 25% chance to force the target fleet to fall back by 2 spaces when doing damage. Can be activated once per round.

Requirements: Energy Conservation Level 2, Missile Research Level 3, Missile Elusion Level 3, Missile Optimization Level 4

Level Description Cost* Time in HH:MM:SS*
1 Grant Guided weapons 25% chance to force the target fleet to fall back by 2 spaces when doing damage. Can be activated once per round. GoldResourceIcon.gif 1,351,976 49:35:00

Multidirectional Assault

Multidirectional Assault icon.png

Enable Guided weapons to scatter portion of rate onto all enemy ships

Requirements: Missile Theory Level 10, Missile Accuracy Level 3, Cruise Dynamics Level 2, Missile Research Level 3

Level Description Cost* Time in HH:MM:SS*
1 Scatter 6% of rate dealt to target enemy ships GoldResourceIcon.gif 80,796 02:50:00
2 Scatter 12% of rate dealt to target enemy ships GoldResourceIcon.gif 93,542 03:47:52
3 Scatter 18% of rate dealt to target enemy ships GoldResourceIcon.gif 143,099 08:53:16
4 Scatter 24% of rate dealt to target enemy ships GoldResourceIcon.gif 218,917 20:48:02
5 Scatter 30% of rate dealt to target enemy ships GoldResourceIcon.gif 334,903 48:40:50

Shrapnel Research

Shrapnel Research icon.png

Enable Guided weapons to deal additional scattering rate

Requirements: Missile Accuracy Level 5, Multidirectional Assault Level 3

Level Description Cost* Time in HH:MM:SS*
1 Deal 2% more scattering rate GoldResourceIcon.gif 157,172 04:23:30
2 Deal 4% more scattering rate GoldResourceIcon.gif 181,964 05:53:11


Exaltation

Exaltation icon.png

Increase scattering damage of Guided weaspons when attacking an enemy fleet with lower structure. Also grant a chance to reduce He3 cost

Requirements: Multidirectional Assault Level 5, Shrapnel Research Level 1

Level Description Cost* Time in HH:MM:SS*
1 Deal +20% scattering damage when attacking an enemy fleet with lower structure. Grant 2% chance to reduce He3 cost GoldResourceIcon.gif 224,495 04:19:15
2 Deal +40% scattering damage when attacking an enemy fleet with lower structure. Grant 4% chance to reduce He3 cost GoldResourceIcon.gif 259,912 05:47:30
3 Deal +60% scattering damage when attacking an enemy fleet with lower structure. Grant 6% chance to reduce He3 cost GoldResourceIcon.gif 397,609 13:33:14
4 Deal +80% scattering damage when attacking an enemy fleet with lower structure. Grant 8% chance to reduce He3 cost GoldResourceIcon.gif 608,270 31:43:15

Suppression

Suppression icon.png

Increase scattering rate of Guided weapons when attacking an enemy fleet with higher structure. Also increase the critical strike chance of Guided weapons.

Requirements: Shrapnel Research Level 2, Exaltation Level 4

Level Description Cost* Time in HH:MM:SS*
1 Deal +3% scattering rate when attacking an enemy fleet with higher structure. Increase 3% chance of critical strike GoldResourceIcon.gif 484,776 06:22:30
2 Deal +6% scattering rate when attacking an enemy fleet with higher structure. Increase 6% chance of critical strike GoldResourceIcon.gif 561,242 08:32:41
3 Deal +9% scattering rate when attacking an enemy fleet with higher structure. Increase 9% chance of critical strike GoldResourceIcon.gif 858,602 19:59:52
4 Deal +12% scattering rate when attacking an enemy fleet with higher structure. Increase 12% chance of critical strike GoldResourceIcon.gif 1,313,502 46:48:05

Nuclear Radiation Research

Nuclear Radiation Research icon.png

Grant Guided weapons a chance to increase target fleet's damage. This effect is not stackable but will last until the battle ends

Requirements: Missile Accuracy Level 4, Multidirectional Assault Level 1

Level Description Cost* Time in HH:MM:SS*
1 A +4% chance to increase 2% of the target fleet's damage. GoldResourceIcon.gif 112,916 02:16:00
2 A +8% chance to increase 4% of the target fleet's damage. GoldResourceIcon.gif 130,731 03:02:18
3 A +12% chance to increase 6% of the target fleet's damage. GoldResourceIcon.gif 199,988 07:06:37
4 A +16% chance to increase 8% of the target fleet's damage. GoldResourceIcon.gif 305,944 16:38:25
5 A +20% chance to increase 10% of the target fleet's damage. GoldResourceIcon.gif 468,041 38:56:40

Break Armor

Break Armor icon.png

Enable Guided weapons to deal 5% more damage to all armors.

Requirements: Multidirectional Assault Level 2, Nuclear Radiation Research Level 3

Level Description Cost* Time in HH:MM:SS*
1 Enable Guided weapons to deal 5% more damage to all armors. GoldResourceIcon.gif 287,437 07:05:00

Energy Conservation

Energy Conservation Missile icon.png

Grant Guided weapons a chance to reduce 50% cost of He3

Requirements: Multidirectional Assault Level 3, Nuclear Radiation Research Level 5, Break Armor Level 1

Level Description Cost* Time in HH:MM:SS*
1 A +4% chance to reduce 50% cost of He3 GoldResourceIcon.gif 428,575 08:30:00
2 A +8% chance to reduce 50% cost of He3 GoldResourceIcon.gif 496,178 11:23:35
3 A +12% chance to reduce 50% cost of He3 GoldResourceIcon.gif 759,061 26:39:49
4 A +18% chance to reduce 50% cost of He3 GoldResourceIcon.gif 1,161,222 62:24:06


Rapid Loading

Rapid Loading icon.png

Enable Guided weapons to finish reloading 1 round faster. Also increase 10% chance of triggering a concussion effect and forcing target fleet to fall by 1 slot.

Requirements: Suppression Level 4, Energy Conservation Level 4, Missile Concussion Level 1

Level Description Cost* Time in HH:MM:SS*
1 Enable Guided weapons to finish reloading 1 round faster. Also increase 10% chance of triggering a concussion effect and forcing target fleet to fall by 1 slot. GoldResourceIcon.gif 1,961,639 65:10:00


Perfect Storm

Perfect Storm icon.png

This science increases the chance of guided weapons' penetrating armor modules, and the effect of Multidirectional Assault, while also gives Missile Concussion an additional chance to force enemy fleets to fall back and Energy Conservation an additional chance to reduce He3 cost by 50%. Lastly, it increases the range of attack for guided weapons when studied to a certain degree, but increases guided weapons' chance to be intercepted.

Requirements: Rapid Loading Level 1

Level Description Cost* Time in HH:MM:SS*
1 This level of proficiency increases the chance of guided weapons' penetrating armor modules by 2%, and the effect of Multidirectional Assault by 2%, while also gives Missile Concussion a 5% better chance to force enemy fleets to fall back and Energy Conservation a 5% better chance to reduce He3 cost by 50%. Lastly, it increases guided weapons' chance of being intercepted by 2%. GoldResourceIcon.gif 10,000,000 111:05:52
2 This level of proficiency increases the chance of guided weapons' penetrating armor modules by 4%, and the effect of Multidirectional Assault by 4%, while also gives Missile Concussion a 8% better chance to force enemy fleets to fall back and Energy Conservation a 10% better chance to reduce He3 cost by 50%. Lastly, it increases guided weapons' chance of being intercepted by 4%. GoldResourceIcon.gif 30,000,000 166:39:12
3 This level of proficiency increases the chance of guided weapons' penetrating armor modules by 6%, and the effect of Multidirectional Assault by 6%, while also gives Missile Concussion a 11% better chance to force enemy fleets to fall back and Energy Conservation a 15% better chance to reduce He3 cost by 50%, and increases maximum range of guided weapons by 2. Lastly, it increases guided weapons' chance of being intercepted by 6% GoldResourceIcon.gif 80,000,000 202:45:52
4 This level of proficiency increases the chance of guided weapons' penetrating armor modules by 8%, and the effect of Multidirectional Assault by 8%, while also gives Missile Concussion a 15% better chance to force enemy fleets to fall back and Energy Conservation a 22% better chance to reduce He3 cost by 50%, and increases maximum range of guided weapons by 3. Lastly, it increases guided weapons' chance of being intercepted by 8%. GoldResourceIcon.gif 150,000,000 260:00:26


Research Affected Multidirectional Assault icon.png Missile Concussion icon.png Energy Conservation Missile icon.png

Related Links

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