Electronic Module Attributes[edit | edit source]

The following table is a list of all electronic modules, their base attributes and the base cost per module installed on ships.

Module Name Max # of Modules Installation Slots icon.gif Volume He3ResourceIcon.gif He3 Use MetalResourceIcon.gif Metal Cost He3ResourceIcon.gif He3 Cost GoldResourceIcon.gif Gold Cost
Agility Booster-I Agility Booster icon.png 1 18 0 35 19 21
Agility Booster-II Agility Booster icon.png 1 18 0 40 23 25
Agility Booster-III Agility Booster icon.png 1 18 0 48 30 32
Infrared Scanner-I Infrared Scanner icon.gif 1 18 0 41 24 26
Infrared Scanner-II Infrared Scanner icon.gif 1 18 0 45 26 29
Infrared Scanner-III Infrared Scanner icon.gif 1 18 0 51 31 34
ECM Booster-I ECM Booster icon.png 1 18 0 46 27 30
ECM Booster-II ECM Booster icon.png 1 19 0 50 30 32
ECM Booster-III ECM Booster icon.png 1 20 0 56 35 38
Auto Target System-I Auto Target System icon.png 1 18 0 52 31 33
Auto Target System-II Auto Target System icon.png 1 19 0 56 34 36
Auto Target System-III Auto Target System icon.png 1 20 0 62 39 42
Time Dilation Module-I Image135.jpg 1 18 0 58 35 38
Time Dilation Module-II Image135.jpg 1 19 0 62 38 41
Time Dilation Module-III Image135.jpg 1 20 0 69 43 46
Armstrong Core-I Armstrong Core.png 1 18 0 75 45 49
Armstrong Core-II Armstrong Core.png 1 19 0 81 49 53
Armstrong Core-III Armstrong Core.png 1 20 0 89 55 59
Artemis-I Artemis.png 1 18 0 76 47 51
Artemis-II Artemis.png 1 19 0 80 52 54
Artemis-III Artemis.png 1 20 0 84 55 60
Infrared Seeker-I Infrared Seeker.png 1 16 0 85 62 81
Infrared Seeker-II Infrared Seeker.png 1 18 0 104 83 109
Infrared Seeker-III Infrared Seeker.png 1 20 0 129 101 125

Electronic Module Benefits[edit | edit source]

The following table is a list of all electronic modules and their benefits:

  • Agility - Agility lessens damage received.
  • Steering - Steering increases attack damage.
  • Stability - Stability lessens ships destroyed.
  • The damage negation of Armstrong Core is on all shield modules.
Module Name Agility Steering Critical Hit Chance Stabilty Overall Ship Defense Damage Negation
Agility Booster-I Agility Booster icon.png +1.0
Agility Booster-II Agility Booster icon.png +1.5
Agility Booster-III Agility Booster icon.png +2.0
Infrared Scanner-I Infrared Scanner icon.gif +1.0
Infrared Scanner-II Infrared Scanner icon.gif +1.5
Infrared Scanner-III Infrared Scanner icon.gif +2.0
ECM Booster-I ECM Booster icon.png +0.5 +0.5
ECM Booster-II ECM Booster icon.png +1.0 +1.0
ECM Booster-III ECM Booster icon.png +1.5 +1.5
Auto Target System-I Auto Target System icon.png +1.0 +3%
Auto Target System-II Auto Target System icon.png +1.0 +6%
Auto Target System-III Auto Target System icon.png +1.0 +10%
Time Dilation Module-I Image135.jpg +0.5 50% +0.5
Time Dilation Module-II Image135.jpg +0.7 70% +0.7
Time Dilation Module-III Image135.jpg +1.0 100% +1.0
Armstrong Core-I Armstrong Core.png +1.0 +5
Armstrong Core-II Armstrong Core.png +1.5 +9
Armstrong Core-III Armstrong Core.png +2.0 +13
Artemis-I Artemis.png +0.5 5% 60%
Artemis-II Artemis.png +1.0 10% 80%
Artemis-III Artemis.png +1.5 15% 120%
Infrared Seeker-I Infrared Seeker.png +0.6 +0.3 +5%
Infrared Seeker-II Infrared Seeker.png +1.2 +0.6 +10%
Infrared Seeker-III Infrared Seeker.png +2 +1 +15%

Blueprint Upgrade Information[edit | edit source]

The following table is a list of all electronic modules, and their upgrade cost and time to upgrade. The Upgrade Time can be improved by improving the Weapon Research Center.

Module Name Cost II Cost III Upgrade Time II Upgrade Time III
Agility Booster Agility Booster icon.png GoldResourceIcon.gif 16,227 GoldResourceIcon.gif 22,507 11:25:44 21:59:09
Infrared Scanner Infrared Scanner icon.png GoldResourceIcon.gif 69,012 GoldResourceIcon.gif 95,719 12:55:10 24:51:13
ECM Booster ECM Booster icon.png GoldResourceIcon.gif 180,158 GoldResourceIcon.gif 249,876 17:23:30 33:27:24
Auto Target System Auto Target System icon.png GoldResourceIcon.gif 320,281 GoldResourceIcon.gif 444,225 17:23:30 33:27:24
Time Dilation Module Image135.jpg GoldResourceIcon.gif 196,115 GoldResourceIcon.gif 272,013 58:41:59 112:55:18
Armstrong Core Armstrong Core.png GoldResourceIcon.gif 40,000,000 GoldResourceIcon.gif 80,000,000 103:43:18 161:49:42
Artemis Artemis.png GoldResourceIcon.gif 49,000,000 GoldResourceIcon.gif 89,000,000 110:00:09 158:42:18
Infrared Seeker Infrared Seeker.png GoldResourceIcon.gif 190,314,524 GoldResourceIcon.gif 355,213,657 ? ?

Blueprint Information[edit | edit source]

The following table is a list of all electronic modules, their blueprint location, and their requirements for initial use.

Module Blueprint Name Source Required Points Prerequisites to use
Agility Booster Agility Booster icon.png Instance 8 n/a None
Infrared Scanner Infrared Scanner icon.gif Instance 11 n/a None
ECM Booster ECM Booster icon.png Instance 20,
Web Mall
 2,400HP.png research Agility Booster-I & Infrared Scanner-I
Auto Target System Auto Target System icon.png Instance 26,
Web Mall
 4,056HP.png research ECM Booster-II
Time Dilation Module Image135.jpg Leo Constellation n/a None
Armstrong Core Armstrong Core.png Champions' Mall  7,198Champion Point Icon.png research Time Dilation Module
Artemis Artemis.png Scorpio.S04 n/a research Time Dilation Module-III
Infrared Seeker Infrared Seeker.png Aries.A03 n/a research Auto Target System III

Ship Design
HULL DESIGN

Frigates  · Cruisers  · Battleships  · Special Hull  · Flagships  · Humaroid-Flagships  · ALL

ATTACK MODULES

Ballistic Weapons  · Directional Weapons  · Missile Weapons  · Ship-Based Weapons  · Planetary Weapons  · ALL

DEFENSIVE MODULES

Structure Modules  · Shield Modules  · Air Defense Modules

AUXILIARY MODULES

Electronic Modules  · Storage Modules  · Transmission Modules

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