About Flagships[edit | edit source]
There are three forms of Flagships. The first is nothing more than a special hull but can otherwise be used like any other ship. The second type is derived from Humaroid technology and comes with some restrictions. Chief among these are that you are limited to a single stack of these pirate-based ships per fleet formation.
All Flagships include the Flagship Effective Stack bonus of 100 for the stack of Flagships only (except the Liberty Wings Frigate). This does not apply to the other non-Flagship stacks even within the same fleet.
Federation Flagships[edit | edit source]
As alluded to previously, this form of Flagship can be used same same as Frigates, Cruisers or Battleships. This included having multiple stacks of them or even entire fleets composed of these Flagships.
The first form of Flagship has exactly five members at this time. They are the:
|Ship Blueprint Name||Effective Stack||Commander Skill Type|
|Liberty Wings||Frigate - 100||Frigate|
|Independence||Cruiser + 100||Cruiser|
|Independence Mk2||Cruiser + 100||Cruiser|
|Black Hole||Battleship + 100||Battleship|
|Bastion||Battleship + 100||Battleship|
While the Commander commanding a flagship doesn't necessarily have to be skilled in the Effective ship type, the Independence ship is better commanded with high skills in Cruisers and the Black Hole though is best commanded with high Battleship Skills. The Commander of a mixed fleet of Black Holes and Independence ships should have at least a B rating or above in both Cruisers and Battleships.
|Ship Blueprint Name||Source||Prerequisites to use|
|Liberty Wings||Liberty Chest||Research Hamdar-III, Helena-III, and Tiamat-III|
|Independence||Instance 9 - Duel||Research Hamdar-III, Helena-III, and Tiamat-III|
|Independence Mk2||Champion's Mall||Independence III|
|Black Hole||Black Chest||Research Hamdar-III, Helena-III, and Tiamat-III|
Flagship Stats[edit | edit source]
The following table is a list of all Flagship ships, their base attributes and their base cost per module installed on ships. For a comprehensive list of ALL ships and their stats go to the Composite Ship Table. Certain types of research can enhance their shields and structure.
|Ship Name||Ship Icon||Armor||
Flagship Bonus Stats[edit | edit source]
The following table is a list of all Flagship Hulls, their corresponding hull type and their bonus stat(s).
|Ship Blueprint Name||Ship Icon||Hull Type||Bonus|
|Independence-I||Flagship (Cruiser)||Increases movement by 5 and reduces damage taken by 90%.|
|Independence-II||Flagship (Cruiser)||Increases movement by 6 and reduces damage taken by 90%.|
|Independence-III||Flagship (Cruiser)||Increases movement by 7 and reduces damage taken by 90%.|
|Black Hole-I||Flagship (Battleship)||High durability, high stability, high defense, 150% increased damage to Light armor.|
|Black Hole-II||Flagship (Battleship)||High durability, high stability, high defense, 200% increased damage to Light armor.|
|Black Hole-III||Flagship (Battleship)||High durability, high stability, high defense, 300% increased damage to Light armor.|
|Ship Name||Ship Icon||Cost||Upgrade Time|
Flagship Attributes[edit | edit source]
Players can use blueprints to learn, design, and build flagships just as they would for other ships. Flagships are used to form fleets in the same way too with a maximum of 3000 ships per slot.
However, humaroid flagships have some distinct traits that set them apart from other ship types:
- A single fleet can only have a maximum of one slot for humaroid flagships. (1 stack out of 9)
- Flagships will impart special abilities to the fleet they are in. For example, a fleet led by the Conquistador-class flagship will have from 3-30% scattering rate when attacking. If the Flagship is destroyed, the fleet will lose this ability in the next round.
- Humaroid flagships have ten levels of enhancement possible. The higher the level of the flagship design, the stronger its attributes and the special ability it grants to the rest of the fleet.
- Each flagship fleet will gain an additional 10% Damage bonus against fleets with a flagship of a specific type below.
Intrepid Nexus +10% against Firecats
Grim Reaper +10% against Intrepid Nexus
Shadow Trojan +10% against Grim Reaper
Mercury Wing +10% against Shadow Trojans
Gforce Dreadnaught +10% against Mercury Wing
Fire Cat +10% against GForce Dreadnaughts
Conquistador +10% against any fleet without a humaroid flagship
Arbiter +10% against any fleet with a humaroid flagship
Creating and obtaining Pirate (Humaroid) Flagships[edit | edit source]
The space pirates are getting braver during the chaos spreading through the galaxy. Many are establishing pirate outposts between systems as strongholds for launching attacks on merchant ships. Players will now be able to bring peace and order to the cosmos by clearing pirate outposts and have the chance to find some rare Blueprint Shreds. There are a total of 5 different types of blueprint shreds, each corresponding to the difficulty of the outpost cleared.
The Compounding Center flagship generation menu can be accessed by clicking the 4th tab on the side.
The drop-down box in the top left corner lists the available flagship blueprints you can merge from the blueprint shreds you have on hand. Once you have chosen the blueprint you want, the interface below will show the number of blueprint shreds of each type required to create the blueprint. Click “Merge” to assemble the chosen blueprint once you have all the required blueprint shreds.
1.1 Random Patch[edit | edit source]
There is a random flagship generation option that requires 200 of each of the five types of blueprint shreds. This process can generate any one of the six listed flagship blueprints, as well as possibly generating one of four random-only blueprints: the Conquistador, Arbiter, Zefram-MK42 and GFS-Vengence . These four flagship types can only be generated via the random generation method.
1.2 Enhanced Flagship Blueprint[edit | edit source]
Once a flagship blueprint has been learned, it is available to build as a level 1 design. In order to enhance the level of a humaroid flagship, one must go to the Weapon Research Center and select the third tab along the top (Enhanced Flagship Blueprint). This is where, with sufficient gold and humaroid gems, one can increase the level of flagships that have been learned.
A flagship blueprint can be enhanced up to 9 times to level 10. This is done with Huma Gems and gold. Unlike normal ship upgrades, humaroid flagships upgrade immediately - there is no 'build time'. Beware as the cost in gold alone can be prohibitive even at low levels - to maximize the level of a humaroid flagship costs a total of 720 million gold and requires 4500 humaroid gems.
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